A small word about the defined subsets:
The supported list of elements was getting rather large so the list is divided into "subsets".
This is to provide a way for a levelcreator or toolcreator to know what kind of elements should be supported, depending on what game engine the level or tool is meant for.
a subset is related to a game engine, but is not the same.
For example: the original Emerald Mine engine uses SOME of the BD-subset elements and ADDS ALL of the EM-subset elements.
An element is linked to the subset where it was first used.
Currently the followinf subsets are defined:
BD |
BoulderDash |
All elements from the "official" First Star Boulderdash games - up to the BoulderDash Construction Kit |
BDex |
BoulderDash extended |
All elements that where added after the official games. (In engines like 1stB and CrLi ) |
BDin |
BoulderDash internal |
All elements that should not be used directly in levelmaps, but have a different purpose, e.g. for use with Diego effects |
EM |
Emerald Mines |
All elements from the "official" Kingsoft Emerald Mines games. (used in Emerald Mines 1,2 and 3) |
EMC |
Emerald Mines Club |
All elements added by No One Inc / Ruppelware as released in the V5 and V6 engines of the Emerald Mine Club |
SP |
Supaplex |
All elements of the game Suppaplex |
SO |
Sokobal |
All elements of the game Sokoban |
DC |
Diamond Caves |
All elements added by the Diamond Caves series (1, 2 and 3) |
RnD |
Rocks'n'Diamonds |
All elements added by the game Rocks'n'Diamonds |
DX |
DX-Boulderdash |
All elements added by the game DX-Boulderdash |
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