Name
Description
BD1: When elements move to upper or lower border, their delay state become permanent. (default if Levels=5) PLCK: Like BD1, except that the upper and lower borders aren't scanned at all. (default if Levels=1) 1stB: Upper and lower border are wrapped around. Detection is implemented through copying the opposided lines. Movement is redirected. If the active guy steps off the border, the cave is scrolled to the other side and the game is paused during that time. perfect: Like 1stB, except the detection is also done through redirection. (Has no line shifting and no side effects) wraparound: The cave scrolls endlessly instead of back, ie. you won't see any borders. Object-instructions may wraparound as well. If they do, the type must be specified beforehead. In case of BD1 or PLCK, the structures are truncated at the upper and lower borders and line shifted at the side borders.
Default value
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